This is just what I think of the game, so if you're reading this out of boredom, I'd suggest you play through the game first.
This was honestly more than I was expecting for this short amount of time! I'll be focusing on the main game, as waves are self explanatory.
I really like the grab and how it can actually change up the gameplay a bit on it's own now, and the melee weapons are meh. They don't do a lot more damage compared to your fists, but on the bright side, I love the additional air attack just because it at least switches up the air attack game. They also look cool, so hey, who cares? Throwing is powerful though; Aiming it to severely damage three crowded enemies at once is a change of pace of just spamming Z.
The changes here I'd like the most is the controls. I'm not saying that you should allow custom key binds (even though that might not be a bad idea), but rather that you should make it so that X sometimes don't make you for example pick up a weapon instead of grabbing a furry. This has happened to me probably once in the main mode, and fortunately the consequences weren't that bad. Waves however... Because it ends up spawning from a dead enemy, I end up grabbing a weapon and losing half of my HP. I think you should switch the pick up option to C. I've also thrown the shotgun away on accident because I thought X was the shoot button. I think it might be best if you switched X and C, but this might not be such a great idea if the pick up option wasn't changed to C because people would probably be used to X being the throw. I might just be sick in the head for my brain to go "hehe throw bullet"
As for the new interactions and endings: they're excellent! It makes it so that what you do in the game actually has some kind of weight in the end and the way that this is done is very clever. I did not expect Colin to literally dunk on Puro in the second cutscene. As somebody who appreciates games who can make the protagonist more evil because of your actions, it gives me a smile. Sure, call it sadistic, but it's so much cooler to see yourself be the bad guy in a story that's meant to originally picture you as the good one. The only mediocre ending is 2/4 Neutral, but I understand why this ending even exists. Whoever got that ending must be pretty boring... For me, my first ending was 1/4 Deceived.
The endings are pretty good, but can improved in my opinion. I'll go from 4-1.
4/4 Destruction
The fourth ending is probably the best ending for all of the characters. This ending actually shows Dr. K because of the cameras are broken so he actually has to you know, go outside and touch some grass come to the room. I think this might be an excellent ending for players to get first, as I probably would had gotten it because I didn't really care about how many things I was destroying. It definitely shows the fact that the game very much acknowledges your actions. As for the reason why this is a pretty good ending is because it, as I said before, actually shows Dr. K. I think the fact that he isn't included in the rest of them and is only shown by a single text box in Deceived is... A bit lacking.
3/4 Pacifist
Pacifist! I've seen that you liked this suggestion by Davy. It's definitely nice, and I like that it actually makes it pretty damn obvious that if you're trying this ending that it's probably not your first run, so it just makes the run much faster, alongside the fact that you skipped every level. I honestly think if you made it so the enemies at least looked you while standing still or were relaxing in some kind of way could had been cool, and I felt like Squid Dog being completely gone was a missed opportunity. I expected to either fight him or for the latex to rebel against him, even possibly for there to be a fake out, to make it look like Squid Dog was about to begin the boss fight, but then just literally rested his body on the ground or something.
2/4 Neutral
This ending is mediocre. Not gonna sugar coat it in this post... If you got it, you're probably a coward who didn't fight the furries and missed the point of the game. I understand the inclusion of this; you didn't go down a specific path, there you go, neutral. I don't really have to say anything about this one as it's pretty much a filler ending that I myself don't have any ideas for. Oh well.
1/4 Deceived
This ending is the second most game changing asides from pacifist and I really like it. Reminds me of other games that had this kind of thing. It has stunning visuals compared to the other endings and was actually really pretty to look at, alongside the room before that. I really have to applaud this game for that. When you do decide to pick yes, it really just follows up with the look of everything. I picked no on my first run and I was pretty disappointed that Colin didn't at least fight back in the form of a cutscene at least, as I was expecting there to be a boss fight or something. I can't blame you guys though- This game already has a bunch of content and it's completely understandable if you guys didn't bother adding every possible little thing. The only real issue I have is that after I picked no, I wanted to restart where I was and select yes. However, this ended up in me having to replay the whole game just to pick that option. Gladly, I had fun playing this game so it wasn't that much of an issue, but I feel like many people would had gotten irritated.
I don't know how to feel about Puro and Colin (and sometimes Dr. K) going into that room, though... It felt off. We don't know what exactly happens there and I honestly expect there to be some kind of secret ending because of that even though it doesn't probably exist. It left me off with a mysterious ending if I didn't get 1/4 Deceived. Is Colin outside? Does it end up going to the original Changed endings? Is Colin still transfurred or attacked? I'm not sure how to feel about this. On one end, it could be intentional so you could can come up with your own conclusion. But for the latter, it might had been just something mid-production that wasn't thought about.
This is what I think of the endings and mechanics, but I have encountered some bugs. Most of them are visual however. I don't know the reasons behind some of these.
Sometimes, in the library room with the breakable boxes, the items will fall down, and for some reason even the health. You can kick the items around and everything. I'm assuming this is Unity being dumb. I think it happened the most when I did a pacifist run. Note that I had full HP during this, but I don't think that's the main reason why this happens, as you can push the Axe, Crowbar and Shotgun.
(Another room with the same bug occurring.)
In the room before any ending you get, your item doesn't get removed. This is an issue because the items don't get effected by the atmosphere, leaving you with a unchanged color scheme.
Here's a more of a smaller bug, however it's not that noteworthy. When you have an item, because you need to press X in order to read, it ends up making you start throwing. The weird thing is that the bar stops and you're left at 1% percent. You can fix this bug by pressing CTRL which drops it. It also sometimes make you do the throwing sprite instead of reading which happened on my first playthrough.
I couldn't recreate it cancelling the reading sprite.
This is a bug that I have no idea how happened. It happens when you throw an weapon, usually at a locker from what I can tell, and it doesn't despawn! This makes it so that any enemy that comes near it gets damaged. You can push it around like the previous bug with the health dropping. Sadly, I don't have a recording device so this is the best screenshot I could give. It don't show much... I couldn't recreate it to get a better grasp of what this is. Hopefully somebody will find out what this is about, as it has the possibility of being game breaking for waves.
Some of the things I could talk about are the enemies, waves not having something special in them (from what I can tell, I've only gotten to wave 17 and I think from the amount of enemies that there's not a mini-boss), but in my opinion it doesn't really matter. Content is content, and you sure as hell delivered in both quality and quantity! Doesn't matter that you didn't do everything, after all, this is a fan game of Changed and a love letter to Mario Combat. The only thing I'm sad about is that there weren't any dragon enemies. The crystal transfur looked so cool compared to the other ones and it made me sad that there weren't any flying enemies. They do have a lot of charm though; I appreciate that the dev team (if I should call it that? I dunno if I should just say Teff/Sgymer as you did pretty much everything) went out of their way to create fusions.
Finally, to finish this long post of a look at the game, I didn't not expect to get into credits- It makes it look like this post only exists because of that, but oh well. I'd guarantee you I would had made it anyway. But I have to say; A Special Thanks to you! I really enjoyed this game and it was pretty much the combination of my nostalgia and fun of playing past Newgrounds games, alongside my new interest in Changed, whose characters I loved. This is literally a direct upgrade for me for Mario Combat with everything that's included, and it just makes the game so good!
I literally just created an account on this website just to give feedback for the game.
Rock on! I can't wait to see what other games you have in store if this is just a fan game. I might not play most of them given the fact I don't know Spanish, but oh well. I hope my English wasn't too confusing-
Best fan game I've seen since Midnight Mercenaries and Suicide Mouse Relapse.
I would had included pictures, but it seems to give me a url crash or something. Oh well.
You press C to shoot it. The bullets/ammunition are in the right down corner, where you can also, well, see the controls for shooting. It says " [C] TO USE " but that's pretty much the same thing.
Hey, thank you very much for your comment and opinion, I like that you liked this new update, and I'm sorry for the inconveniences that happened during the gameplay or for the lack of certain details to things like endings or the wave mode.
I could fix it and add more variety to certain things, or even fix those visual problems, I really didn't expect that they started to happen, but maybe it happened because I didn't give more in-depth playtesting, sorry for the inconveniences. I could work for another update but for this point I don't know if I should do it, although I should add some auto-update system to avoid downloading the game again and again.
The Pacifist one irked me a little, and that's because there's no cutscene or interaction with Squid Dog.
Maybe have him give the player a thumbs up? Or show him the way out? Or stop the monsters attacking? Make a hand heart gesture? Just to let the player know the giant approves of their no-violence run, rather than it briefly "glitching out" to the next area.
When it first happened, I thought the game was bugged and accidentally skipped a boss fight.
You must be confused; You need 7-zip or some other program to extract the game. If you already have 7-zip or similar, right click on that 'word' file. The following explanation is for 7-zip, but it should be similar to whatever you use. You should see an option called 7-zip. If you click on it, you can either open the archive, which is in reality that .rar file which has been mistaken as Word and put it in a folder. You can also just do 'Extract here'. I hope this helped!
You have to make a rar or zip in order to make it so that a website like Itch.io or Gamebanana can actually store your game. If you're having issues with opening a rar/zip, download 7-Zip.
Yeah, it wasn't released on the date it was shown. But honestly? I don't really care- if there's something that I really hate, it's games being rushed. If the creator's seeing this, take your time! It's perfectly OK if you didn't reach the dead line in time. I'm honestly willing to wait years for a good fan game (like Midnight Mercenaries fe).
You should probably just fill us in next time if such a thing has occurred if it's gonna take a bit.
as someone who thought of mario combat as one of my favorite flash games i've ever played, i really like this. i think the only thing that could be better is an english translation, even if its broken, and like a fucking gun or something.
hey solo queria decirles que les esta quedando bien el juego jaja me gusto mucho, Felicidades! incluso hice un video jugándolo y le puse mi musica de fondo , espero que les guste tambien xD
Honestly, very fun game! It was nice playing it and liked the fact you included two difficulties given the fact I like the game going rough on me in these kind of games. Really nostalgic for me-
The only main issue I have with it so far is that Colin's lack of invincibility frames makes him sometimes get caught up in the enemies' attacks with no escape. Perhaps make him have a recovery of sorts when this ends up happening or make him take more knock back every time he's hit while stunned? I don't know if you should make him unable to be hit by the same enemy after their combo while stunned.
An addition you can make is some kind of bar for heavy attacks. Basically: You beat up enemies and your bar gets filled up. Every time you do a heavy attack, you end up wasting a bit of the bar. Would be interesting if it ignores regular attack end lag, allowing for some brutal knock back after a standard combo.
Overall, really liked this game and haven't played a Mario Combat based game in years! I'm assuming you looked up games similar to the classic flash one, but in case you haven't, try googling up Mario Combat Deluxe and Power Star Game. I'm pretty sure they're all created by the same creator of the original. Might inspire you. (or hey, if you're just a random dude reading this, check 'em out anyway lmao)
Good luck on the project, and don't rush it! It seems very promising so far.
EDIT: Literally this came to my mind after like, 10 minutes of posting this. Oh well. Basically funni red screen goes br when you are getting hit. dat's it, poof-woof
Hi, i readed it, and am glad that you liked the game, after reading your suggerence i understaned it as a "stamina bar" right?
When its full, you can perform some heavy attacks as you say, after thinked it in a really short time, is not really a bad idea, instead, is a really great one!
Or even perform some time of glory kills when is really full the bar, will take some time to make it, but at this progress i think is not gonna take me a lot. But first, am gonna finish all the game, and then work on it, and this can extend the variety of Gameplay and make it very fun.
Oh Also, i saw the "Super Star Game" HOLY HECK, HOW I NEVER I HEARED ABOUT IT, IS SO GOD DAMN COOL.
Thanks for the feedback and the suggestions! helped me really much!
Huh, eso es raro, veré si ese bug persiste o ya lo habia solucionado antes, pero contal puedes especificarme que sucedio o que se hizo exactamente para que apareciera ese bug. Lo agradecería bastante, pero de momento tratare de hacer lo que dijiste para ver que sucede.
Well, lets say a bit, I taked inspiration of his combat system, is really fun, ngl.
With respect to the "game modified", lets say that is kinda true, I modded the original mario combat game, using the characters of Changed of course, but i never released the .swf, some time later is when i decided to make this proyect.
and i want to say, that i hope that you liked this game :)
JAJAJAJAJ Alfin que alguien que habla español hace un fangame en español, mi habilidad en el ingles ya se estaba terminando. Asombroso juego, la dificultad es grande pero vale la pena. Ojala no solo sea un "corto juego" pero si lo sera igual siento que quedare satisfecho.
hello after reading the devlog when you translate the game to english i could help you in translating the game to polish! as a polish person myself it woud be very easy!
Honestly,this game is cool,though I have at least 2 not bad ideas for it.
1st,could you make it possible to run through levels without attacking so we could get different dialogues,or cutscenes?Or just pacifist run?
2nd,dodging mechanic I guess?Maybe blocking,just anything to be able to do no-hit easier.
Last thing I wanna say is,is there a way to reduce Colin's cooldown on attacks where he just freezes for a moment?It makes hard to avoid beasts sometimes.Although I guess it may be needed for game to work properly.it's not that bad.
In any case,I wonder what content you have in stock!
Hey thanks for the comment, with respect of the two ideas they will be not very bad at all, with the last thing that says to reduce the cooldown of the attacks am gonna make some play test to see how much i can change the fight mechanics, and the pacifist run will make it very interesting...
Literal me creé una cuenta para postear esto pero hey!
Están genial las mecánicas y al juego en sí le veo mucho potencial!
Lo jugué por primera vez en mi stream y a la gente le encantó :P
Estoy interesado en colaborar contigo si es que es de tu interés, me encantaría poder ayudar a desarrollar este juego en cualquier cosa por mas simple que sea, sea con aspectos visuales o testing pero no se como usar esta plataforma.
Espero poder ver mas de esto pronto, de verdad me encanta! <3
but need some tyoe of parry system like with percfet timeng you get 0 damage and i want see a full game like this, with like power ups items cloth stuff like this
hoh man i will pay it to for it (of even help work with it)
I think this may have been suggested before but what if there was an endless mode and you can select what stage you want to endlessly fight latexes like in the pool and every 5 waves or so there could be a boss wave that sends in a boss, which when defeated gives a bonus and at the end of a wave you get a small heal, Thats just an idea that i assume is in the works but maybe my idea is of any assistance.
oh i forgot a thing with my idea if you get caught by anything that gets you (trying to transfur you) puro will help you but won't help you when he is in the vents (sad)
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This game is great. You really don't have to beat yourself up about "taking too long". 100 days for a project like this is pretty impressive.
Thanks my dude
NOTE: SPOILERS!
This is just what I think of the game, so if you're reading this out of boredom, I'd suggest you play through the game first.
This was honestly more than I was expecting for this short amount of time! I'll be focusing on the main game, as waves are self explanatory.
I really like the grab and how it can actually change up the gameplay a bit on it's own now, and the melee weapons are meh. They don't do a lot more damage compared to your fists, but on the bright side, I love the additional air attack just because it at least switches up the air attack game. They also look cool, so hey, who cares? Throwing is powerful though; Aiming it to severely damage three crowded enemies at once is a change of pace of just spamming Z.
The changes here I'd like the most is the controls. I'm not saying that you should allow custom key binds (even though that might not be a bad idea), but rather that you should make it so that X sometimes don't make you for example pick up a weapon instead of grabbing a furry. This has happened to me probably once in the main mode, and fortunately the consequences weren't that bad. Waves however... Because it ends up spawning from a dead enemy, I end up grabbing a weapon and losing half of my HP. I think you should switch the pick up option to C. I've also thrown the shotgun away on accident because I thought X was the shoot button. I think it might be best if you switched X and C, but this might not be such a great idea if the pick up option wasn't changed to C because people would probably be used to X being the throw. I might just be sick in the head for my brain to go "hehe throw bullet"
As for the new interactions and endings: they're excellent! It makes it so that what you do in the game actually has some kind of weight in the end and the way that this is done is very clever. I did not expect Colin to literally dunk on Puro in the second cutscene. As somebody who appreciates games who can make the protagonist more evil because of your actions, it gives me a smile. Sure, call it sadistic, but it's so much cooler to see yourself be the bad guy in a story that's meant to originally picture you as the good one.
The only mediocre ending is 2/4 Neutral, but I understand why this ending even exists. Whoever got that ending must be pretty boring... For me, my first ending was 1/4 Deceived.
The endings are pretty good, but can improved in my opinion. I'll go from 4-1.
4/4 Destruction The fourth ending is probably the best ending for all of the characters. This ending actually shows Dr. K because of the cameras are broken so he actually has to
you know, go outside and touch some grasscome to the room. I think this might be an excellent ending for players to get first, as I probably would had gotten it because I didn't really care about how many things I was destroying. It definitely shows the fact that the game very much acknowledges your actions. As for the reason why this is a pretty good ending is because it, as I said before, actually shows Dr. K. I think the fact that he isn't included in the rest of them and is only shown by a single text box in Deceived is... A bit lacking.3/4 Pacifist Pacifist! I've seen that you liked this suggestion by Davy. It's definitely nice, and I like that it actually makes it pretty damn obvious that if you're trying this ending that it's probably not your first run, so it just makes the run much faster, alongside the fact that you skipped every level. I honestly think if you made it so the enemies at least looked you while standing still or were relaxing in some kind of way could had been cool, and I felt like Squid Dog being completely gone was a missed opportunity. I expected to either fight him or for the latex to rebel against him, even possibly for there to be a fake out, to make it look like Squid Dog was about to begin the boss fight, but then just literally rested his body on the ground or something.
2/4 Neutral This ending is mediocre. Not gonna sugar coat it in this post... If you got it, you're probably a coward who didn't fight the furries and missed the point of the game. I understand the inclusion of this; you didn't go down a specific path, there you go, neutral. I don't really have to say anything about this one as it's pretty much a filler ending that I myself don't have any ideas for. Oh well.
1/4 Deceived This ending is the second most game changing asides from pacifist and I really like it. Reminds me of other games that had this kind of thing. It has stunning visuals compared to the other endings and was actually really pretty to look at, alongside the room before that. I really have to applaud this game for that. When you do decide to pick yes, it really just follows up with the look of everything.
I picked no on my first run and I was pretty disappointed that Colin didn't at least fight back in the form of a cutscene at least, as I was expecting there to be a boss fight or something. I can't blame you guys though- This game already has a bunch of content and it's completely understandable if you guys didn't bother adding every possible little thing. The only real issue I have is that after I picked no, I wanted to restart where I was and select yes. However, this ended up in me having to replay the whole game just to pick that option. Gladly, I had fun playing this game so it wasn't that much of an issue, but I feel like many people would had gotten irritated.
I don't know how to feel about Puro and Colin (and sometimes Dr. K) going into that room, though... It felt off. We don't know what exactly happens there and I honestly expect there to be some kind of secret ending because of that even though it doesn't probably exist. It left me off with a mysterious ending if I didn't get 1/4 Deceived. Is Colin outside? Does it end up going to the original Changed endings? Is Colin still transfurred or attacked? I'm not sure how to feel about this. On one end, it could be intentional so you could can come up with your own conclusion. But for the latter, it might had been just something mid-production that wasn't thought about.
This is what I think of the endings and mechanics, but I have encountered some bugs. Most of them are visual however. I don't know the reasons behind some of these.
Sometimes, in the library room with the breakable boxes, the items will fall down, and for some reason even the health. You can kick the items around and everything. I'm assuming this is Unity being dumb. I think it happened the most when I did a pacifist run. Note that I had full HP during this, but I don't think that's the main reason why this happens, as you can push the Axe, Crowbar and Shotgun.
(Another room with the same bug occurring.)
In the room before any ending you get, your item doesn't get removed. This is an issue because the items don't get effected by the atmosphere, leaving you with a unchanged color scheme.
Here's a more of a smaller bug, however it's not that noteworthy. When you have an item, because you need to press X in order to read, it ends up making you start throwing. The weird thing is that the bar stops and you're left at 1% percent. You can fix this bug by pressing CTRL which drops it. It also sometimes make you do the throwing sprite instead of reading which happened on my first playthrough.
I couldn't recreate it cancelling the reading sprite.
This is a bug that I have no idea how happened. It happens when you throw an weapon, usually at a locker from what I can tell, and it doesn't despawn! This makes it so that any enemy that comes near it gets damaged. You can push it around like the previous bug with the health dropping. Sadly, I don't have a recording device so this is the best screenshot I could give. It don't show much... I couldn't recreate it to get a better grasp of what this is. Hopefully somebody will find out what this is about, as it has the possibility of being game breaking for waves.
Some of the things I could talk about are the enemies, waves not having something special in them (from what I can tell, I've only gotten to wave 17 and I think from the amount of enemies that there's not a mini-boss), but in my opinion it doesn't really matter. Content is content, and you sure as hell delivered in both quality and quantity! Doesn't matter that you didn't do everything, after all, this is a fan game of Changed and a love letter to Mario Combat. The only thing I'm sad about is that there weren't any dragon enemies. The crystal transfur looked so cool compared to the other ones and it made me sad that there weren't any flying enemies. They do have a lot of charm though; I appreciate that the dev team (if I should call it that? I dunno if I should just say Teff/Sgymer as you did pretty much everything) went out of their way to create fusions.
Finally, to finish this long post of a look at the game, I didn't not expect to get into credits- It makes it look like this post only exists because of that, but oh well. I'd guarantee you I would had made it anyway. But I have to say;
A Special Thanks to you! I really enjoyed this game and it was pretty much the combination of my nostalgia and fun of playing past Newgrounds games, alongside my new interest in Changed, whose characters I loved. This is literally a direct upgrade for me for Mario Combat with everything that's included, and it just makes the game so good!
I literally just created an account on this website just to give feedback for the game.
Rock on! I can't wait to see what other games you have in store if this is just a fan game. I might not play most of them given the fact I don't know Spanish, but oh well. I hope my English wasn't too confusing-
Best fan game I've seen since Midnight Mercenaries and Suicide Mouse Relapse.
I would had included pictures, but it seems to give me a url crash or something. Oh well.
If you see this, it probably worked!
how did you shoot the shotgun, i just beat everything to death with it
You press C to shoot it. The bullets/ammunition are in the right down corner, where you can also, well, see the controls for shooting. It says " [C] TO USE " but that's pretty much the same thing.
Hey, thank you very much for your comment and opinion, I like that you liked this new update, and I'm sorry for the inconveniences that happened during the gameplay or for the lack of certain details to things like endings or the wave mode.
I could fix it and add more variety to certain things, or even fix those visual problems, I really didn't expect that they started to happen, but maybe it happened because I didn't give more in-depth playtesting, sorry for the inconveniences. I could work for another update but for this point I don't know if I should do it, although I should add some auto-update system to avoid downloading the game again and again.
This time it was my mistake.
The Pacifist one irked me a little, and that's because there's no cutscene or interaction with Squid Dog.
Maybe have him give the player a thumbs up? Or show him the way out? Or stop the monsters attacking? Make a hand heart gesture? Just to let the player know the giant approves of their no-violence run, rather than it briefly "glitching out" to the next area.
When it first happened, I thought the game was bugged and accidentally skipped a boss fight.
how do you extract it from word?
You must be confused; You need 7-zip or some other program to extract the game. If you already have 7-zip or similar, right click on that 'word' file. The following explanation is for 7-zip, but it should be similar to whatever you use. You should see an option called 7-zip. If you click on it, you can either open the archive, which is in reality that .rar file which has been mistaken as Word and put it in a folder. You can also just do 'Extract here'. I hope this helped!
This is the best Fangame i ever see in my life 20/20
Thanks my frend c:
Thank you, I appreciate it very much!
Rip and Tear until it's done.
i just finished the game this was very fun game i like gameing
Heh, thanks dude, am glat that u liked this game c;
dear neptun
how to update the gam
The update is done my dude. You can download it now, the old version has the name (old) in the file, the first one is the updated.
Have fun!
I have been here ever since the first video of this has been uploaded! I am very excited about this update!1! (Don't rush though of course)
when you make another update can you make a file of the game please, cause i dont know how rar's work so please make a file version
You have to make a rar or zip in order to make it so that a website like Itch.io or Gamebanana can actually store your game. If you're having issues with opening a rar/zip, download 7-Zip.
ok, thank you for the help
Hyped as shit for this update bro!
You ok? sorry if It seemed like I was trying to rush the update, was just excited for it.
Yeah, it wasn't released on the date it was shown. But honestly? I don't really care- if there's something that I really hate, it's games being rushed. If the creator's seeing this, take your time! It's perfectly OK if you didn't reach the dead line in time. I'm honestly willing to wait years for a good fan game (like Midnight Mercenaries fe).
You should probably just fill us in next time if such a thing has occurred if it's gonna take a bit.
Thaks mate
Yes guys, I'm fine don't worry, there were some inconveniences that even I didn't expect, to be honest I was also excited for the launch but oh boy.
At the time of exporting there were dozens of nonsense errors, and to top it off I had no internet that day :p
At this point the game is completely stable and I'm making improvements to certain things.
So you guys will know when the game is fully released and playable.
;v
You're good, was just a bit worried.
guess what day it is guys
Yeah
FGRRAAAGH
Wait wait wait buddy. Am working hard on it, soon is gonna be ready the mayor update, i promise.
so excited for the update that for a week i've been checking up every day for it xd
I dont know how to dowload :p
Just search the download button, and then when is downloaded, extract it
ok so I downloaded and I researched for days and being the idiot I am I don't know how to extract it wow xd
as someone who thought of mario combat as one of my favorite flash games i've ever played, i really like this. i think the only thing that could be better is an english translation, even if its broken, and like a fucking gun or something.
You predicted it mate!
In the New update is ready a shotgun tottaly functional, even you can punch with it tho, and the traduction in english will come too!
holy fucking crap
turn the game into like devil may cry 5 xd
holy fuck new update soon
Yeah, i was working on it on these days, sorry if it taked some time, but is done a lot of things right now
hey solo queria decirles que les esta quedando bien el juego jaja me gusto mucho, Felicidades! incluso hice un video jugándolo y le puse mi musica de fondo , espero que les guste tambien xD
Hey, muchas gracias por hacer un gameplay del juego, lo aprecio mucho
;)
no vale, gracias a ti, de verdad te esta quedando super divertido el juego :D felicidades
gracias, aprecio mucho tu comentario!
Vengo de la página patrocinada por el creador Dragon Snow, vine a venerar aquí.
Honestly, very fun game! It was nice playing it and liked the fact you included two difficulties given the fact I like the game going rough on me in these kind of games. Really nostalgic for me-
The only main issue I have with it so far is that Colin's lack of invincibility frames makes him sometimes get caught up in the enemies' attacks with no escape. Perhaps make him have a recovery of sorts when this ends up happening or make him take more knock back every time he's hit while stunned? I don't know if you should make him unable to be hit by the same enemy after their combo while stunned.
An addition you can make is some kind of bar for heavy attacks. Basically: You beat up enemies and your bar gets filled up. Every time you do a heavy attack, you end up wasting a bit of the bar. Would be interesting if it ignores regular attack end lag, allowing for some brutal knock back after a standard combo.
Overall, really liked this game and haven't played a Mario Combat based game in years! I'm assuming you looked up games similar to the classic flash one, but in case you haven't, try googling up Mario Combat Deluxe and Power Star Game. I'm pretty sure they're all created by the same creator of the original. Might inspire you. (or hey, if you're just a random dude reading this, check 'em out anyway lmao)
Good luck on the project, and don't rush it! It seems very promising so far.
EDIT: Literally this came to my mind after like, 10 minutes of posting this. Oh well. Basically funni red screen goes br when you are getting hit. dat's it, poof-woof
Hi, i readed it, and am glad that you liked the game, after reading your suggerence i understaned it as a "stamina bar" right?
When its full, you can perform some heavy attacks as you say, after thinked it in a really short time, is not really a bad idea, instead, is a really great one!
Or even perform some time of glory kills when is really full the bar, will take some time to make it, but at this progress i think is not gonna take me a lot. But first, am gonna finish all the game, and then work on it, and this can extend the variety of Gameplay and make it very fun.
Oh Also, i saw the "Super Star Game" HOLY HECK, HOW I NEVER I HEARED ABOUT IT, IS SO GOD DAMN COOL.
Thanks for the feedback and the suggestions! helped me really much!
encontre un bug, si te pillan cuando estas saliendo de la zona en la siguiente zona nadie te atacara
Huh, eso es raro, veré si ese bug persiste o ya lo habia solucionado antes, pero contal puedes especificarme que sucedio o que se hizo exactamente para que apareciera ese bug. Lo agradecería bastante, pero de momento tratare de hacer lo que dijiste para ver que sucede.
jajajaja, va, corregiré ese error gramatical en la nueva Update, gracias por decirmelo .
Y con respeto a la nueva update, pronto estara lista ;)
This game is literally just Mario combat but modded.
Original game: https://www.newgrounds.com/portal/view/471144
I love you for making Nostalgia a reality dude.
Well, lets say a bit, I taked inspiration of his combat system, is really fun, ngl.
With respect to the "game modified", lets say that is kinda true, I modded the original mario combat game, using the characters of Changed of course, but i never released the .swf, some time later is when i decided to make this proyect.
and i want to say, that i hope that you liked this game :)
i do like the game and give you respect for returning me to my og games and i will do some type of speedrun or tas run for ya in the future.
damn as a joke i wanted to release a video called "Changed: Berserk WR" because i didnt think ANYONE would speedrun this.
JAJAJAJAJ Alfin que alguien que habla español hace un fangame en español, mi habilidad en el ingles ya se estaba terminando. Asombroso juego, la dificultad es grande pero vale la pena. Ojala no solo sea un "corto juego" pero si lo sera igual siento que quedare satisfecho.
Holo ^^ le hice un gameplay a este juego, espero te guste porque personalmente pienso que estuvo increíble, buen trabajo 💛
Muchas gracias :D
RIP AND TEAR.
hello after reading the devlog when you translate the game to english i could help you in translating the game to polish! as a polish person myself it woud be very easy!
if you want my help my discord is adame#003
i have time the school ended
Honestly,this game is cool,though I have at least 2 not bad ideas for it.
1st,could you make it possible to run through levels without attacking so we could get different dialogues,or cutscenes?Or just pacifist run?
2nd,dodging mechanic I guess?Maybe blocking,just anything to be able to do no-hit easier.
Last thing I wanna say is,is there a way to reduce Colin's cooldown on attacks where he just freezes for a moment?It makes hard to avoid beasts sometimes.Although I guess it may be needed for game to work properly.it's not that bad.
In any case,I wonder what content you have in stock!
Hey thanks for the comment, with respect of the two ideas they will be not very bad at all, with the last thing that says to reduce the cooldown of the attacks am gonna make some play test to see how much i can change the fight mechanics, and the pacifist run will make it very interesting...
El juego lo veo bueno, es posible que lo hagas para Android también?
Literal me creé una cuenta para postear esto pero hey!
Están genial las mecánicas y al juego en sí le veo mucho potencial!
Lo jugué por primera vez en mi stream y a la gente le encantó :P
Estoy interesado en colaborar contigo si es que es de tu interés, me encantaría poder ayudar a desarrollar este juego en cualquier cosa por mas simple que sea, sea con aspectos visuales o testing pero no se como usar esta plataforma.
Espero poder ver mas de esto pronto, de verdad me encanta! <3
Man one mobile version of it should be nice
DAM THAT WAS NICE
but need some tyoe of parry system
like with percfet timeng you get 0 damage
and i want see a full game like this, with like power ups items
cloth stuff like this
hoh man i will pay it to for it
(of even help work with it)
Hey man may I talk to you about one of the songs that was made with the game
It's at the science lab first / first level
WHY IS IT NOT ENGLISHHHH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Dont worry buddy, am working on it
Thanks lad!
tiene bastante por delante este juego de lo poco de historia se ve que se puede alargar sacando provecho de los acontecimientos originales
I think this may have been suggested before but what if there was an endless mode and you can select what stage you want to endlessly fight latexes like in the pool and every 5 waves or so there could be a boss wave that sends in a boss, which when defeated gives a bonus and at the end of a wave you get a small heal, Thats just an idea that i assume is in the works but maybe my idea is of any assistance.
Hmm, actually, an endless mode is a good idea, the only problem will be the creation of more bosses including mini-bosses
oh i forgot a thing with my idea if you get caught by anything that gets you (trying to transfur you) puro will help you but won't help you when he is in the vents (sad)